Posts Tagged ‘personal’

Geometric Inconsistency

Wednesday, August 20th, 2008

Some interesting (to me at least) trends in my dreams recently:

    I dream that I am working on a problem involving actual objects I interact with and sometimes, more excitingly, I dream a couple steps ahead and later find myself in a sort of functional deja vu.
    I will be working with an object and, when I look back at it, its geometric properties will have changed. For example, last night I was working with a bicycle wheel and when I looked at it again, the spokes were not radially symmetric—some spokes were connected to other places on the circumference, and some were missing altogether. I have been reading about Voronoi diagrams and this might be related.
    In a really good dream, there is almost always a dog. Most recently, I was playing with a dog in a museum of wearable furniture. The dog took the form of a dog I know here in Somerville (hi, Drummer!) but its colors were the colors of my new shoes.

I am especially interested in the shapes that result from the aforementioned geometric inconsistencies. A shape revealed in a dream, like the gunner’s sight.

I used to have a recurring dream about floating through the schematics of a mechanism that produced a truly random audio signal. I would float through tree-like hierarchies and as I neared each one, I could listen in on what was playing (much like Max/MSP, although I hadn’t known about that yet). Each night that I dreamed further into the structure, it became clearer and clearer that the machine simply skittered between one hundred symbolic/significant sounds at random times and durations. I know it was one hundred sounds because the structure revealed itself to be ten trees of ten inputs each, with a randomized switch at each ten-in-one-out node. I drove myself crazy trying to figure out how the switching between signals was randomized.

I stopped dreaming about this mechanism when I finally floated near enough to a node to peek inside. It was a crystalline petri-dish, and the insides of each dish were a mess of gold foil electrical contacts and the cloudy honey you see on the sides of trees. There was a flap of gold, free to move, inside each dish whose motions were connecting the various outputs and inputs. Inside each node, a fluorescent bee was pushing the gold leaf around, this way and that, making and breaking the circuits. A real natural type of output.

A much-needed respite, an overdue update

Monday, November 12th, 2007

Friend, I have been absent due to a disgusting illness.

Nowdays I’m working on the following:

  • Cameroon Project—yesterday Harlo and I picked up some inexpensive crank-based power supplies from Ocean State Job Lot. Next step is dissecting them and seeing what can be modded to work with the toy. Last week while wheezing and expelling, I mocked up the voice chip’s demo circuit on a breadboard but had a strange problem: I can’t seem to make the mic work. When I press play I can hear that I’ve recorded the noise naturally made by the pins floating, but somewhere in the recording process the signal is either being lost or never being generated at all. Anyone had any experience with this chip? Google yields some good applications and examples but no users have had this issue (makes me think I’m really fucking something simple up here).
  • South Africa—Dear one, have I even told you about this? Or am I keeping you in the dark? My apologies!
    This project involves taking some samples of native South African instruments recorded by my friend Thenji (part of Curious AV) and muxing them into something usable for the score of her upcoming film. So far I’ve been in the cut-and-experiment phase of the project, but I’ve committed to have three or so working models of songs by December first. Here’s the first go at a tune, made with Ableton:
    Kalimba(draft)
    I’m taking this as an opportunity to further flesh out my max/msp interface, the woods, and add some useful features it’s been missing. It wouldn’t be fair to harp on about my own interface without crediting Keith Fullerton Whitman, whose presentation of his “H Mod” interface in 2003 at a Harvard Aritst Workshop was truly inspiring. You really should go give some time to the rest of his site (and, it goes without saying, his music). He is a good man, and he has a good brain. The wonderful part of this interface is that the main images on his screen (the four groovemodule waveforms in rad colors) are literally parts of his RAM - the mapping is that direct, and it allows you to easily see what’s interacting with what, what’s going to make your machine hang, etc. I’m not the fan of external VST modules that Keith is, but I can’t dispute the man’s sound, and that sound is gorgeous.
  • Grad School App—Well, shit. I’ve secured vacation time to get my online portfolio super-ready, I’ve tried to make friends with some of the awesome people in the Hyperinstrument group (although no luck getting a meeting with Tod, the Leader), but damn it if the professors I had hoped would write my recommendations are un-reachable. Jef Huang, my awesome Physical Computing prof, has always been a bit difficult to get in touch with, but I was really hoping I’d be able to secure something, anything from him. It’s truly unfortunate but in some ways telling that the professors I admired the most were destined never to become full-time Harvard staff; Jef’s in Switzerland at an institution that seems to have a far better handle on what new art is, Peggy Phelan is in sunny Stanford, and Elisabeth Subrin is working all along the East Coast. Dammit!