Archive for the ‘projects’ Category

3d printer finished

Wednesday, March 3rd, 2010

More details soon.

3-d printer nearing completion

Friday, February 19th, 2010

Andrew2.0 and I have been working on building our own RepStrap for the last three or four weekends, and last night we had a very successful first run (without the extruder installed). Above, you can see a video of it in action. (Thanks for the FlipHD, Dad!). We made some initial measurements of its alignment and were pleasantly surprised to find that the X and Y axes are just about perfectly square to each other, and even with our hardware-store threaded rod we seem to be getting accuracy to about 0.02mm(!)

We’re assembling and mounting the extruder head tonight, so by early next week we should be printing in ABS for real. It’s pretty addictive building these, partially because it’s awesome to build something that is so much more accurate than a person can be.

Protected: Introduction to my thesis

Monday, January 25th, 2010

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Steak Filter v0

Saturday, November 21st, 2009

While I was working on House In Bali in Berkeley, I had the thought that it would be a good idea to run some video signal through a steak. It was mostly the drawing I had made of the signal flow, and the name (“Steak Filter”) that I thought were so simple and adorably right. I am hard to dissuade when I insist something is right, even if I am clearly wrong; you might already know this. I got excited about it, and ended up not talking about much else for a day or so. I think I was pretty insufferable about it being a good thing to try.

Just last week, I finally got it together enough to just do a dry run, and I’m glad I did—somehow I never remember how easy it is to just throw something together, or how little I ever regret spending an hour or an evening to throw together a little test that will leave me with some digital or physical records to work with.

I meant to tell you about this sooner, because I liked the result. The actual mechanics of the filter worked really well, better than I thought, and it made for a nice contemplative couple hours, watching the steak (it was a roast, actually) cooking. Almost as soon as I put it up on Vimeo, I got an email from an editor at a food blog called “Eat Me Daily.” Not, if you ask me, a great name for a blog, but they had some cool work there. Raphael, the editor, asked me “exactly what’s going on here.”

This was exciting, because it was a chance to put an actual artwork into the world with a statement accompanying it. I’m glad I thought a bit ahead, though, and asked him to hold off publishing for a day or so while I got my website updated and generally cleaned house and prepared for visitors. Using Google Wave, Harlo and I co-edited the text of the statement and sent it off. Here’s the statement:

Hi Raphael, thanks for your patience – there’s now a (hopefully) more coherent web representation of the project online.

I think the >init< video is perhaps the most explanatory: http://vimeo.com/7491585 , although the green-and-red video you referenced does look a little nicer (both are from the same performance event). Quite literally, I am plugging composite video into a big steak, which is then cooked. The video signal going through the steak is the image of the steak cooking. Gradually, the steak loses moisture and signal can no longer pass.

With this performance I'm trying to get at the reflexivity of live video - the taut line between the space and the image that results. It's possible to think of almost anything that mediates as a filter of some kind...sort of a "the-map-is-not-the-territory" territory.

In this system, the filtered image is recursively processed in a feedback loop, allowing minute perturbations to ripple and echo across the screen long after the original impulse has ended.

Part of my interest in video lies in its exploded body; the signal is a ghost that resonates and deforms, trapped in our waveguides: when the system powers down the image fades into incoherence, leaving no corpse behind. Steak Filter gives body to this infinite recursion, making it real; incarnate. With this corporeality comes mortality: as the meat sputters and pops, we watch the cascade of images until finally, the steak is done.

This piece was a study for a performance series I might be doing at the Harvard Museum of Natural History this spring. I'd love to hear any thought/feedback/reactions, etc you might have - thanks!

After I sent that off, Raphael wrote back with some questions, which I’ll post verbatim:

Hi Raphael, thanks for your questions! I’ll do my best to answer these well but please feel free to push me for clarification or more details…

    You write “the signal is a ghost” — is part of what you’re capturing the last remaining life of the animal, right before its consumption? Its “last gasp” so to speak. Is the meat itself a ghost?

It’s not particularly about the life/soul of the animal – meat is meat. For me, the ghost I mention is the fissure between the physical and virtual realms involved in the performance – a real space is abstracted, ghosted, into a temporal phenomenon (the video signal) that we see as a series of transient images onscreen. There’s no way to “catch” this live signal, but you can see its traces.

    Was there a reason to use beef over other meats?

It was very important for this project not to be wasteful, both out of respect for the medium and due to financial limitations – I asked a couple butchers for spoiled/unwanted steaks, but nobody would provide any. Often, a title is one of the first elements I’ll start with when making a piece, and “Steak Filter” has a compelling ring to it. Also, I don’t really eat pork, and I was worried chicken or fish would not present an easily-readable image onscreen.


    How will your upcoming performance series incorporate this study?

I’m not entirely sure yet, but I will probably be doing this performance, cooking a steak filter, while the audience explores the rest of the works on display. The smell, and the amplified sound of the sputtering of the meat, will provide an interesting ambient counterpoint to the museum’s usual fare of sterile, long-dead, never-changing objects. (There is no sound in some of the videos this time because I did not have the proper mic setup)

    How did it taste?

It was delicious. I might experiment with different marinades, though, to see their effect on the image and palette. There is something special, though, to the simplicity of the current setup.

    Have you worked with food before?

I have done a few poorly-documented projects in the past, like signing my name using a pen that dispenses a rapidly-solidifying “gummi” mix. I am working on a piece now that involves custom-molded chocolate circuitry, although it is too soon to tell if that idea will bear
fruit.

    also, please confirm: the official name of the piece is “Steak Filter v0″ and should be credited to Noah Feehan / AKA MEDIA SYSTEM

Thanks for asking! This is version 0 of the “Steak Filter” series, so “Steak Filter (v0)” or “Steak Filter, v0″ would be fine. I’m Noah
Feehan / AKA. AKA MEDIA SYSTEM is a term I use to include any collaborators and/or participants, but this piece is pretty much solo.

I just couldn’t be more pleased with Raphael’s write-up here. I was a little worried when I saw the “is this about the animal’s soul” part, as it looked a little like a leading question, but it turned out fine—I think that by providing a strong set of responses and a clearly-written statement, it became easier to tell my story than to do the usual conjecture/opinion that often accompanies reblogged web art.

Raphael’s piece really took off after a few hours, which was super-exciting. First it was on kottke, then Gizmodo, then Lady Ada’s blog, then Today and Tomorrow. Overall, I got 14400 views in about 3 days. And this was a test shot, done on Friday night, more or less because I had nothing better to do.

The thing I learned is, this is the better thing that I have to do. The more I spend a couple hours doing a lil thing like this, or making Mylar Mountains, or making little chocolate circuitboards, the more something good is likely to happen.

fake syncwalk

Sunday, October 11th, 2009

SYNCWALK
I have a preliminary version of the mockup I am making for Sponsor Week, which starts this coming Tuesday.
Syncwalk is my Android app that will allow you to sound-design your neighborhood. In this version, the user associates songs with specific locations, and as you approach the location, the space’s song gets louder.
Here is a short mix I made for the area around the Media Lab – more mixes/terrains coming soon!

Field Performance – Four Loops

Wednesday, September 30th, 2009

20090930 Four Loops by akamediasystem

I walked four times around the same place. Four loops. I was wearing binaural microphones. Even at the same place, the sound is never the same. But it is often familiar.

I geologged as I walked. The geologging and the recording were started simultaneously.


View Four Loops – 20090930 in a larger map

Special thanks to Kelly Snook from NASA for loan of the equipment.

Happening/happened

Tuesday, September 29th, 2009

Very briefly, I will make a list of important promises to you:

    I will tell you all about the trip to Ars Electronica, including: meeting people (Roman Stigner, Jeff Lieberman and Dan Paluska, Hayes Raffle, Ayah Bdeir, Julius von Bismarck), about bosner and fleischbrot, about the cruel tramdrivers, and some rules of tourism.
    I will tell you about my secret little trip to California that has refreshed and energized me. About Berkeley and the insane strike we weathered, about working with Professionals and also with people in the theater.
    I will summarize my talk at HEMBI and tell you how the open projects are going, including: the Dutty Artz terrain commission (tentatively titled “horchata”), the low-resolution hoodie connected to invisible dimensions, the Syncwalk interface, and whatever else I remember I’m working on.
    I will tell you what I’m cooking this week, because I really missed not having my CSA and can’t wait to get back at it.

Protected: Acceleration/focus

Sunday, August 16th, 2009

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v1 liftoff, now for v2

Friday, January 23rd, 2009

I just submitted my paper on AUDIO ORIENTEERING to the NIME conference, which is in Pittsburgh this year instead of somewhere cool. Even so, it feels good to have it out of my hands so I can turn to the task of overhauling it and adding some really sweet features.

If you just want the paper and no web documentation, it’s here. Please don’t re-post it anywhere, it’s not supposed to be in the wild yet—not sure why but I think it has to do with the conference being the first place it gets seen…

A Running Start

Friday, June 6th, 2008

It has been difficult to find a moment to write about the last two weeks. I will try, briefly, to relate the events so far.

Last week I took Wednesday and Thursday off from Ambient to go to the all-hands production retreat for “Death and the Powers,” the opera I’m working on as part of my research at the Hyperinstrument Group. I admit it—I only got a chance to read the libretto all the way through on the night before the production meeting began.

When I had finished reading the libretto, I laughed out loud for almost a full minute. They did not know how it ended! Despite this, the meeting went well and was quite productive. I was very impressed with the creative team, and Pinsky coined a part of the (erotic) choreography “The Chandelier Position;” we got along quite well after that. I had the sense, though, that he was having his own fun with us (the technical staff) by writing into the libretto a series of known-impossible tricks (for example, the stage direction “NICHOLAS calmly removes his head from his body, and smiles at the Delegation”).

After the first day of brainstorming, we had made good steps towards a complete vision for the show’s aesthetic and production values. It was clear that after a long and exciting day of new ideas, us engineers had gone home and thought for a moment more about phrases like “those batteries will cost nine hundred thousand dollars” and “Nicholas’ arm should detach from his shoulder and crawl around” with understandable trepidation. On the second day the scales fell from our eyes, and we went through the libretto again with a pragmatic run-down of the requirements for each minute of the show. I learned quite a bit about engineers and their working process, which is different from other styles I’ve encountered but not without its merits.

Unsurprisingly, the meeting ran a little long on the second day and a couple participants almost missed their flights. (No, I don’t believe we quite finished deciding how the opera will end ;-) I was thrilled that I left the meeting much more excited about the opera than I had been coming into it. The story is wonderfully written, with a couple completely beautiful moments, the set is going to look rad, and the story itself is more compelling than the synopsis I had read months ago.

Come Friday morning I sure wasn’t looking forward to going back to Ambient to answer the phone. I hit the ground running on Monday as we began to set up the Hyperinstruments space for all the UROPs we’ll be working with all summer. This took most of the first week, during which I am also supposed to be learning Eagle, Mathcad, Solidworks, Visio, OMAX, and a few more things I have written down somewhere. I am drinking a lot of Diet Coke, and I haven’t exercised or cooked myself a meal in over a week. Today is my last day at Ambient (hooray!), so my fond hope is that this weekend I will be able to organize myself, take stock of my time the coming summer, and be able to start on Monday with a new, more productive and flexible routine. If you have any suggestions, let me know—I got the email address I was hoping for, so you can guess how to reach me!